//define direction
	public static final int D_RIGHT = 0;
	public static final int D_UP = 1;	
	public static final int D_LEFT = 2;
	public static final int D_DOWN = 3;
	
//define for map
	public static final int CELL_SIZE = 16;
	public static final int FREE_CELL = 20;
	public static final int SOLID = -1;
	public static final int SOFT_ITEM = 300;
	public static final int BOMB = 1000;
	public static final int MINE = 900;
	public static final int HIT_A = 700;
	public static final int HIT_B = 500;
	public static final int HIT_C = 600;
	public static final int EXPLOSION_A=650;
	public static final int EXPLOSION_B=550;
	public static final int VIEW_W=240;
	public static final int VIEW_H=320;//280;
    public static final int SK_COUNT=3;
	public static final int SK_Y=300;
    public static final int LSK_X=12;
    public static final int RSK_X=228;
